<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-9135227458986433603</id><updated>2012-01-11T20:30:47.902-06:00</updated><category term='encounter risical'/><category term='character design'/><category term='&quot;Encounter Critical&quot;'/><category term='RuneQuest'/><category term='Greek'/><category term='HeroQuest'/><category term='Risus'/><category term='OpenQuest'/><category term='Maximum Game Fun'/><category term='rpg'/><category term='philosophers'/><category term='Tales'/><category term='vanth'/><category term='monsters'/><category term='&quot;Ye Little Book of HeroQuest Monsters&quot;'/><category term='Greece'/><category term='Questing Dice'/><category term='encounter critical'/><category term='encounter cricical'/><category term='star trek'/><category term='philosophy'/><category term='Mighty Sons of Risus'/><category term='MGF'/><title type='text'>guy-wires</title><subtitle type='html'>it ain't rocket surgery</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>44</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-7195239968053522253</id><published>2012-01-11T20:30:00.002-06:00</published><updated>2012-01-11T20:30:47.913-06:00</updated><title type='text'>Risus: HERESY!</title><summary type='text'>I have a confession to make. I have never played Paranoia.

Ok, that's not quite right. I played in one session of Paranoia, and it didn't go well. I had a blast, but some of the other players really did not, so the campaign never took off. Twenty years passed.
I own the Second Edition rules, and some of the adventures, but I never actually worked my way through the rules to the point where I </summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/7195239968053522253/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=7195239968053522253' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/7195239968053522253'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/7195239968053522253'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2012/01/risus-heresy.html' title='Risus: HERESY!'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-8846884216498862579</id><published>2011-12-16T22:32:00.001-06:00</published><updated>2011-12-16T22:34:06.184-06:00</updated><title type='text'>Game Settings I Wish I Had Time To Work On</title><summary type='text'> An alternate history pre-Columbian America campaign with a twist -- the fringe-archaeology theory that America was visited by Celts, Norsemen, Irish monks, Romans, Phoenicians, Chinese, etc., is literally true, and those civilizations still exist alongside Native American civilizations. I'm envisioning kind of a Robert E. Howard kind of feel, with the adventurers being Europeans who discover a </summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/8846884216498862579/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=8846884216498862579' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/8846884216498862579'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/8846884216498862579'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2011/12/game-settings-i-wish-i-had-time-to-work.html' title='Game Settings I Wish I Had Time To Work On'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-9049740597585131825</id><published>2011-06-14T22:14:00.000-05:00</published><updated>2011-06-14T22:14:06.495-05:00</updated><title type='text'>Risus Dungeoneers</title><summary type='text'>I have been remiss in mentioning Risus Dungeoneers, a PBeM campaign over at http://www.epicwords.com/campaigns/1630 .  It;s a classic dungeon crawl style campaign using Risus rules. I play a monk. Here he is:


He Geng YanOriental monk, blessed by spirits at his birth, raised by the wise monks of the Spirit Dragon monastery. Trained in the “Sagacious Fist style” of martial arts. Appointed </summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/9049740597585131825/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=9049740597585131825' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/9049740597585131825'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/9049740597585131825'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2011/06/risus-dungeoneers.html' title='Risus Dungeoneers'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-33765792560311433</id><published>2011-06-14T07:52:00.000-05:00</published><updated>2011-06-14T07:52:14.664-05:00</updated><title type='text'>Risus Monkey: Another Risus Community PSA</title><summary type='text'>Risus Monkey broke the news before I did (no surprise, since I tend to update my blog on a geological time scale), but there's now a Risus forum:Risus Monkey: Another Risus Community PSA</summary><link rel='related' href='http://www.risusmonkey.com/2011/06/another-risus-community-psa.html' title='Risus Monkey: Another Risus Community PSA'/><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/33765792560311433/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=33765792560311433' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/33765792560311433'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/33765792560311433'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2011/06/risus-monkey-another-risus-community.html' title='Risus Monkey: Another Risus Community PSA'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-7137506247485624811</id><published>2011-05-16T12:20:00.000-05:00</published><updated>2011-05-16T12:20:24.204-05:00</updated><title type='text'>Experiment in Progress</title><summary type='text'>I've started to dabble in placing commercial links to the Blog. I hope to restrict them to appropriate links, that have something to do with the topics I;m writing about or gaming in general. I regret the necessity of descending into crass commercialism, but the economy has hit me rather hard. If this becomes offensive to the point you'd stop reading this blog, let me know; I'd like to have that </summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/7137506247485624811/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=7137506247485624811' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/7137506247485624811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/7137506247485624811'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2011/05/experiment-in-progress.html' title='Experiment in Progress'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-8151485633996633968</id><published>2011-05-15T18:06:00.001-05:00</published><updated>2011-05-16T12:14:32.080-05:00</updated><title type='text'>Mid-Morning of the Demigods</title><summary type='text'>After staring at the Marvel Comics version of the Nine Worlds I posted here, I realized that I didn't want to come up with my own "fantasy superhero" world, I pretty much wanted to play around with a Norse one.  (Besides, coming up with your own world is a lot of work! Why not just adapt one that is already there?)

So, the focus of this campaign is demigods. I interpret this as something likethe</summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/8151485633996633968/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=8151485633996633968' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/8151485633996633968'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/8151485633996633968'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2011/05/mid-morning-of-demigods.html' title='Mid-Morning of the Demigods'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-5119439169633826609</id><published>2011-05-14T01:26:00.000-05:00</published><updated>2011-05-14T01:26:29.269-05:00</updated><title type='text'>Cowboys and Indie Bands - Risusiverse</title><summary type='text'>It's not that other games CAN'T handle genres like this... it's just that Risus makes it so darn easy! Congratulations on another fine setting, Dan (Risus Mariachi!) Suptic!Cowboys and Indie Bands - Risusiverse</summary><link rel='related' href='http://risusiverse.wetpaint.com/page/Cowboys+and+Indie+Bands' title='Cowboys and Indie Bands - Risusiverse'/><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/5119439169633826609/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=5119439169633826609' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/5119439169633826609'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/5119439169633826609'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2011/05/cowboys-and-indie-bands-risusiverse.html' title='Cowboys and Indie Bands - Risusiverse'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-1057958650713219819</id><published>2011-05-12T07:06:00.000-05:00</published><updated>2011-05-13T15:37:10.485-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mighty Sons of Risus'/><category scheme='http://www.blogger.com/atom/ns#' term='demigods'/><title type='text'>A Devastation of Demigods</title><summary type='text'>In my last blog post, I talked about running a game where the player characters ar demigods  -- I used the term "fantasy superheroes" to describe them, and compared them to Marvel's Thor.  Though I don't want to run a "Thor" campaign, or even an "Asgard" campaign, I've begun to think of the world that such a campaign would exist in... and dang, if I didn't come across another Marvel comics </summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/1057958650713219819/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=1057958650713219819' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/1057958650713219819'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/1057958650713219819'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2011/05/devastation-of-demigods.html' title='A Devastation of Demigods'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-Ob_0wm4DBEI/TcvQsXnKdWI/AAAAAAAAAEw/l9chWMCfc5s/s72-c/Asgard-9Worlds.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-4456942245226870290</id><published>2011-05-11T12:16:00.000-05:00</published><updated>2011-05-13T15:37:10.709-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Risus'/><category scheme='http://www.blogger.com/atom/ns#' term='fantasy superoes'/><category scheme='http://www.blogger.com/atom/ns#' term='demigods'/><title type='text'>"By the Power of Asgard!!!" Fantasy + Superheroes = a Demigods Campaign</title><summary type='text'>In the interests of full disclosure, this post isn't about the new Thor movie (which I still haven't seen), but the movie did remind me of a half-baked Champions campaign I worked on a long time ago. It took place in a magical universe, similar to the Norse concepts of a number of magical realms linked together (presumably, a World Tree, a cosmic river, or something else like that). The PCs would</summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/4456942245226870290/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=4456942245226870290' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/4456942245226870290'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/4456942245226870290'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2011/05/by-power-of-asgard-fantasy-superhero.html' title='&quot;By the Power of Asgard!!!&quot; Fantasy + Superheroes = a Demigods Campaign'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-Qq5ZXTPd76w/TcrU5NtY6jI/AAAAAAAAAEY/ZXnWhGVw0tU/s72-c/thor-380.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-3854105453635734956</id><published>2011-05-06T15:19:00.003-05:00</published><updated>2011-05-06T20:57:51.224-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mighty Sons of Risus'/><category scheme='http://www.blogger.com/atom/ns#' term='Questing Dice'/><category scheme='http://www.blogger.com/atom/ns#' term='Risus'/><category scheme='http://www.blogger.com/atom/ns#' term='Greek'/><title type='text'>Questing Dice, By Jove!</title><summary type='text'>"Questing Dice" is one of my favorite options from the Risus Companion, which is jam-packed with usefuleness to begin with.  If you trade in one starting dice, you can get 5 dice than can be used once each (per adventure) on any cliche, as long as that cliche is being used in furtherance of a specific purpose. This purpose is the "quest" for which the Questing Dice mechanic was named, and this </summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/3854105453635734956/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=3854105453635734956' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/3854105453635734956'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/3854105453635734956'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2011/05/questing-dice-by-jove.html' title='Questing Dice, By Jove!'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-367273037066874000</id><published>2011-05-05T12:39:00.004-05:00</published><updated>2011-05-07T08:12:19.337-05:00</updated><title type='text'>Beware my Cave Primitive Klengon Warlock Might!</title><summary type='text'>I'm going to be participating in a Play by Post Encounter Critical adventure, so I needed to come up with a character. If you don't know what Encounter Critical is, check it out (for free!) at http://www222.pair.com/sjohn/encounter-critical.htm .Let's just say it's kinda like D&amp;D meets Star Wars by way of Mad Max.




   NAME:   Kor-Otch, War Shaman of the Sky Conqueror   Tribe  
   RACE AND </summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/367273037066874000/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=367273037066874000' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/367273037066874000'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/367273037066874000'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2011/05/beware-my-cave-primitive-klengon.html' title='Beware my Cave Primitive Klengon Warlock Might!'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-usD8R4j0hDg/TcNygFFVJ2I/AAAAAAAAAEU/yjn2LnzIdmQ/s72-c/tn-Kor-Otch+War+Shaman3.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-2033771946680426002</id><published>2011-04-27T15:21:00.000-05:00</published><updated>2011-04-27T15:21:34.683-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mighty Sons of Risus'/><category scheme='http://www.blogger.com/atom/ns#' term='Maximum Game Fun'/><category scheme='http://www.blogger.com/atom/ns#' term='Tales'/><category scheme='http://www.blogger.com/atom/ns#' term='MGF'/><category scheme='http://www.blogger.com/atom/ns#' term='character design'/><title type='text'>Maximum Risus Fun</title><summary type='text'>In Risus, players get an extra D6 for providing a Tale or backstory for their character. Often, however, my games seem to start out by writing up characters as we are beginning the adventure; many of my players thus don't have a clear idea about their characters' background when we begin gaming, so they don't get that extra die when the scenario begins. (I do give them to write up their Tale </summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/2033771946680426002/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=2033771946680426002' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/2033771946680426002'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/2033771946680426002'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2011/04/maximum-risus-fun.html' title='Maximum Risus Fun'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-8464855974200603812</id><published>2011-04-01T08:15:00.002-05:00</published><updated>2011-04-01T08:31:33.306-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='&quot;Encounter Critical&quot;'/><category scheme='http://www.blogger.com/atom/ns#' term='vanth'/><title type='text'>"Cryptic Alliances" of Vanth</title><summary type='text'>Surprisingly, Vanthian chroniclers have recorded very little about the so-called "cryptic alliances" of the type which are ubiquitous in Gamma World. One such organization, the Children of the Iron Tesseract, is an organization originally formed to study the causes of the collapse of the Sector Navigation Grid, but which has since been implicated in terrorist acts against magical and religious </summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/8464855974200603812/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=8464855974200603812' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/8464855974200603812'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/8464855974200603812'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2011/04/cryptic-alliances-of-vanth.html' title='&quot;Cryptic Alliances&quot; of Vanth'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-8702706493417355926</id><published>2011-03-15T08:56:00.007-05:00</published><updated>2011-03-15T16:03:41.120-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='&quot;Encounter Critical&quot;'/><category scheme='http://www.blogger.com/atom/ns#' term='vanth'/><title type='text'>Encounter Critical: Origin of the Name "Vanth"</title><summary type='text'>
Though admittedly a topic of minor importance following the collapse of the sector navigation grid, the origin and applicability of the name "Vanth" has recently become a source of much controversy amongst Vanthian scholars. A search through the remains of the God City memory banks has been able to shed little light on the matter; however, one tantalizing communique from the Medieval Rim </summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/8702706493417355926/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=8702706493417355926' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/8702706493417355926'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/8702706493417355926'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2011/03/encounter-critical-origin-of-name-vanth.html' title='Encounter Critical: Origin of the Name &quot;Vanth&quot;'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-5770877156889980925</id><published>2011-03-12T07:19:00.001-06:00</published><updated>2011-03-12T07:19:40.429-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mighty Sons of Risus'/><category scheme='http://www.blogger.com/atom/ns#' term='vanth'/><category scheme='http://www.blogger.com/atom/ns#' term='encounter critical'/><title type='text'>A Tale of Vanth</title><summary type='text'>
Old soldiers tell many the tale of their glory days to young pups eager to draw blood for the first time, but one tale they only share with others who have shared their fate. It begins with a crippling wound such as ends the saga of many a would-be hero; an arm or leg is ruined, and the unfortunate one waits in agony until the chirurgeons can remove the maimed appendage. Sleep for such </summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/5770877156889980925/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=5770877156889980925' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/5770877156889980925'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/5770877156889980925'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2011/03/tale-of-vanth.html' title='A Tale of Vanth'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-2603691994995246028</id><published>2011-03-08T17:08:00.000-06:00</published><updated>2011-03-08T17:08:31.587-06:00</updated><title type='text'>Corkboard.me is great for online play!</title><summary type='text'>Risus Monkey has a great post about a website call corkboard.me . It has the appearance of a corkboard and you and your friends can all post notes and pictures on it. There's also a chat feature, so it's great for lots of collaborations. Check it out!</summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/2603691994995246028/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=2603691994995246028' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/2603691994995246028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/2603691994995246028'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2011/03/corkboardme-is-great-for-online-play.html' title='Corkboard.me is great for online play!'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-7898096858890913546</id><published>2011-03-04T21:16:00.000-06:00</published><updated>2011-03-04T21:16:42.883-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Risus'/><category scheme='http://www.blogger.com/atom/ns#' term='star trek'/><title type='text'>Risus Trek: Starship Combat Again</title><summary type='text'>One of the things I like about Risus is that it plays very fast. In many very crunchy games, combat can stretch out over an entire evening. There's nothing wrong with it if you like it that way. But since I'm going to be using Risus for my Star Trek TOS campaign, I would like to play to its strengths. This is why I will be treating starships (at least, the starship the players are on) as Tools of</summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/7898096858890913546/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=7898096858890913546' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/7898096858890913546'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/7898096858890913546'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2011/03/risus-trek-starship-combat-again.html' title='Risus Trek: Starship Combat Again'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-2065898331297714997</id><published>2011-03-04T08:29:00.002-06:00</published><updated>2011-03-04T08:29:15.764-06:00</updated><title type='text'>Risus Trek: Starship Combat?</title><summary type='text'>
I am deep in the throes of prepping a Star Trek (Original Series) campaign, and I am struggling with my approach to starship combat. My gut instinct is that starships, even such beloved ones as the Enterprise, are simply tools of the trade, as per standard Risus rules (plus the nifty commentary on the subject in the Companion). After all, the stories mainly focused on how the badass the crew of </summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/2065898331297714997/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=2065898331297714997' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/2065898331297714997'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/2065898331297714997'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2011/03/risus-trek-starship-combat.html' title='Risus Trek: Starship Combat?'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-3327036210683691098</id><published>2011-03-03T08:28:00.000-06:00</published><updated>2011-03-03T08:28:19.241-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mighty Sons of Risus'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='star trek'/><title type='text'>Beyond the Final Frontier Yet Again</title><summary type='text'>My gaming friends have caught on that I'm a big huge Trekkie. Not that it was a secret; in fact, we all love Star Trek in one form or another. But the last couple of years I have been getting Trek books galore. This year, I was presented with 2 copies of 2 recent Trek books: "Star Trek: The Original Series 365", and the "Stra Trek Haynes Guide to the USS Enterprise". At my birthday party, I kept </summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/3327036210683691098/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=3327036210683691098' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/3327036210683691098'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/3327036210683691098'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2011/03/beyond-final-frontier-yet-again.html' title='Beyond the Final Frontier Yet Again'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-3156923878157665914</id><published>2011-02-22T11:02:00.001-06:00</published><updated>2011-02-22T11:05:19.098-06:00</updated><title type='text'>gi_robot.jpg (332×500)</title><summary type='text'>

To me, nothing says "fun" like a giant gorilla, a pteranodon, and a WWII robot soldier locked in mortal combat.</summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/3156923878157665914/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=3156923878157665914' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/3156923878157665914'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/3156923878157665914'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2011/02/girobotjpg-332500.html' title='gi_robot.jpg (332×500)'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-JQQmMEjI66I/TWPsxqvze2I/AAAAAAAAAEQ/SJsdDljf5Cw/s72-c/gi_robot.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-7428545750859325806</id><published>2011-02-17T08:09:00.001-06:00</published><updated>2011-02-17T08:10:18.917-06:00</updated><title type='text'>That Old Black Magic...</title><summary type='text'>
Yet another exerpt from my developing background for The Mighty Sons of Risus! campaign. I was attempting to provide some information on Greek magic, without coming up with some cumbersome rules (Risus doesn't really do cumbersome rules).  I'm not really sure how useful these guidelines would be, so I would welcome some commets and suggestions.
Magic
            While magic in The Mighty Sons of</summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/7428545750859325806/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=7428545750859325806' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/7428545750859325806'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/7428545750859325806'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2011/02/yet-another-exerpt-from-my-developing.html' title='That Old Black Magic...'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-9Q7X_wkh-aU/TV0oaDeKd4I/AAAAAAAAAEM/RQ8mWOfL7m8/s72-c/elements.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-8307250112327280344</id><published>2011-02-17T07:16:00.002-06:00</published><updated>2011-02-17T09:03:13.787-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mighty Sons of Risus'/><category scheme='http://www.blogger.com/atom/ns#' term='Risus'/><category scheme='http://www.blogger.com/atom/ns#' term='philosophy'/><category scheme='http://www.blogger.com/atom/ns#' term='philosophers'/><category scheme='http://www.blogger.com/atom/ns#' term='Greece'/><title type='text'>"Home of the Fighting Phenomenologists"</title><summary type='text'>

One of my ongoing , never-run RPG projects is The Mighty Sons of Risus, a campaign set in the world of the Italian sword-and-sandals movies. These feature an anachronistic jumble of Greek myth, Roman gladiators, historical anachronisms, and outright fantasy such as clones and aliens.  I wanted to include a section on Greek philosophers, since they are a prominent feature of the ancient Greek </summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/8307250112327280344/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=8307250112327280344' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/8307250112327280344'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/8307250112327280344'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2011/02/home-of-fighting-phenomenologists.html' title='&quot;Home of the Fighting Phenomenologists&quot;'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-3136397945759687811</id><published>2011-02-15T22:32:00.000-06:00</published><updated>2011-02-15T22:32:00.319-06:00</updated><title type='text'>What Kind of D&amp;D Character Would I Be?</title><summary type='text'>Yes, I know; this was a pointless waste of time. I answered 129 (!!!) questions to find out what my statistics would be if i was transformed into a D&amp;D character overnight. Either the test is broken, or I did it wrong, or my self-image is waaaaaay off. Go to What Kind of D&amp;D Character Would I Be?  and judge for yourself.


I Am A: True Neutral Human Bard (5th Level)

Ability Scores:
Strength-10
</summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/3136397945759687811/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=3136397945759687811' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/3136397945759687811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/3136397945759687811'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2011/02/what-kind-of-d-character-would-i-be.html' title='What Kind of D&amp;D Character Would I Be?'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-2017996558120258342</id><published>2011-02-09T08:58:00.005-06:00</published><updated>2011-02-22T11:06:27.384-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='encounter risical'/><category scheme='http://www.blogger.com/atom/ns#' term='Risus'/><category scheme='http://www.blogger.com/atom/ns#' term='vanth'/><category scheme='http://www.blogger.com/atom/ns#' term='encounter cricical'/><title type='text'>Encounter Critical: Notes from Vanth</title><summary type='text'>
Encounter Critical is a wonderful retro-RPG harking back to the heady days when ANYBODY could slap together a set of rules and create a game to their liking. It actually reminds me more of the "Arduin Grimoire" style of game than "Dungeons &amp; Dragons", because of the gonzo, anything-can-be-shoved-in-here-somewhere philosophy. As a result, EC is a remarkable grab-bag of fantasy and science-fiction</summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/2017996558120258342/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=2017996558120258342' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/2017996558120258342'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/2017996558120258342'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2011/02/encounter-critical-notes-from-vanth.html' title='Encounter Critical: Notes from Vanth'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-6421694314287155052</id><published>2011-02-02T05:19:00.002-06:00</published><updated>2011-02-09T09:34:03.731-06:00</updated><title type='text'>Lost Projects: Shauubas</title><summary type='text'>
I was sorting through my old files tonight, and came across a few projects that I started but never finished. I don't know what I was thinking when I wrote this, but I thought I'd post it (since I haven't been posting anything on my blog lately).
Guy
SHAAUBASThe world of Shaaubas exists in a dimension related to but not identical to our own, beneath a dim, dying star. Hundreds of thousands of </summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/6421694314287155052/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=6421694314287155052' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/6421694314287155052'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/6421694314287155052'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2011/02/lost-projects-shauubas.html' title='Lost Projects: Shauubas'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-1421162132342662662</id><published>2011-01-17T23:37:00.000-06:00</published><updated>2011-01-17T23:37:46.357-06:00</updated><title type='text'>Gamma World Junkulator!</title><summary type='text'>This is such a cool random technology generator. Not only does it generate a random piece of technology, plus the condition you find it in (such as "rusty", "dented", or "important piece missing"), but then it jacks the kewlsomeness up into the stratosphere: it takes the description of the item and searches Google for an image that matches the description! And if you've ever searched the Internet</summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/1421162132342662662/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=1421162132342662662' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/1421162132342662662'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/1421162132342662662'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2011/01/gamma-world-junkulator.html' title='Gamma World Junkulator!'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-3171462772740519318</id><published>2011-01-11T00:42:00.014-06:00</published><updated>2011-01-13T23:06:57.553-06:00</updated><title type='text'>HOW JJ ABRAMS TAUGHT ME TO EMBRACE MY INNER TREKKIE</title><summary type='text'>

It seems very odd to be writing about how I hate the most recent Star Trek movie when it has been out for about two years now. However, I have been thinking about the original series (TOS) quite a bit lately, for various reasons (mostly game related), and that in turn made me wonder why I had such a negative reaction to Star trek 2009. I also wanted to see whether I didn’t like it for valid </summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/3171462772740519318/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=3171462772740519318' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/3171462772740519318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/3171462772740519318'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2011/01/how-jj-abrams-taught-me-to-embrace-my.html' title='HOW JJ ABRAMS TAUGHT ME TO EMBRACE MY INNER TREKKIE'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-6357557360092541107</id><published>2010-09-10T10:26:00.005-05:00</published><updated>2010-09-10T15:46:03.307-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='monsters'/><category scheme='http://www.blogger.com/atom/ns#' term='Risus'/><category scheme='http://www.blogger.com/atom/ns#' term='RuneQuest'/><category scheme='http://www.blogger.com/atom/ns#' term='OpenQuest'/><category scheme='http://www.blogger.com/atom/ns#' term='HeroQuest'/><category scheme='http://www.blogger.com/atom/ns#' term='&quot;Ye Little Book of HeroQuest Monsters&quot;'/><title type='text'>" Ye Little Book of HeroQuest Monsters" usable for Risus, too</title><summary type='text'>I'm keeping my eye on D101 games. It's currently producing material for two rules systems I've been following for a long time now, in one form or another: RuneQuest and HeroQuest. Both of these games have their roots in Greg Stafford's world of Glorantha, surely one of the most complex and fascinating constructed worlds in gaming  In addition to producing products such as OpenQuest (their version</summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/6357557360092541107/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=6357557360092541107' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/6357557360092541107'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/6357557360092541107'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2010/09/ye-little-book-of-heroquest-monsters.html' title='&quot; Ye Little Book of HeroQuest Monsters&quot; usable for Risus, too'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_iNbG1dY9VC0/TIpSEA1KagI/AAAAAAAAAD0/CgijSlaRDIE/s72-c/YLBoHQM.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-9103667663970975679</id><published>2010-09-06T10:51:00.016-05:00</published><updated>2010-09-06T11:00:52.891-05:00</updated><title type='text'>Meanwhile, back at the ranch...</title><summary type='text'>Well, my good intentions were derailed relatively quickly. Such is the nature of blogging, I guess. Suffice it to say that many of the real-life issues that discouraged me from blogging have been addressed. From now on, my goal is to attempt to post something game-related every day.

While I haven't been posting here, I have been putting some of my game notes online at  the Obsidian Portal </summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/9103667663970975679/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=9103667663970975679' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/9103667663970975679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/9103667663970975679'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2010/09/meanwhile-back-at-ranch.html' title='Meanwhile, back at the ranch...'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-8073344318059290957</id><published>2010-01-25T21:44:00.000-06:00</published><updated>2010-01-25T21:44:23.887-06:00</updated><title type='text'>Real Life Interruption</title><summary type='text'>I haven't written very much lately, due to various real-life obligations, so I haven't finished writing up the Henchmen-for-Hire game I ran last saturday night. I do want to mention that I had the most fun I have had running a game in over a decade, thanks largely to my awesome gaming group, and to the nigh-transparency of the Risus system. I hope to have more soon.</summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/8073344318059290957/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=8073344318059290957' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/8073344318059290957'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/8073344318059290957'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2010/01/real-life-interruption.html' title='Real Life Interruption'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-4234929552804922796</id><published>2010-01-14T15:24:00.001-06:00</published><updated>2010-01-14T15:24:50.681-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Risus'/><title type='text'>GMing Digitally: 2b or not 2b?</title><summary type='text'>I'm getting ready for my Risus Henchmen-for-Hire campaign. I have a few pages of notes, and I'm getting ready to stat out some NPCs (which, in Risus, takes all of a couple minutes per PC, if you've got a good grasp on what they are when you pull out that "character sheet" (3" x 5" card).  But I've got a dilemma. Should I go paper or electronic for my notes?

I grew up in the halcyon days of the </summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/4234929552804922796/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=4234929552804922796' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/4234929552804922796'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/4234929552804922796'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2010/01/gming-digitally-2b-or-not-2b.html' title='GMing Digitally: 2b or not 2b?'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-1854402831316046159</id><published>2010-01-13T16:15:00.001-06:00</published><updated>2010-01-13T19:49:48.661-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Risus'/><title type='text'>Artifacts and Equipment in Risus</title><summary type='text'>Risus: The Anything RPG has some unorthodox ways of handling many aspects of gaming that confuse some who have not grokked the Zen of Risus fully.  RisusMonkey has delayed his ascent to Nirvana to explain to us one of those aspects: how to handle special equipment such as magic items, high-tech equipment, and more, using only the basic rules and the Risus Companion. It's a well-reasoned and </summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/1854402831316046159/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=1854402831316046159' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/1854402831316046159'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/1854402831316046159'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2010/01/artifacts-and-equipment-in-risus.html' title='Artifacts and Equipment in Risus'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-2327479528784712470</id><published>2010-01-10T15:28:00.002-06:00</published><updated>2010-01-10T15:31:13.616-06:00</updated><title type='text'>Spolier [sic] Alert!</title><summary type='text'>Learn about Torgon the Eviscerator's evil plans for my players at Spolier Alerts!</summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/2327479528784712470/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=2327479528784712470' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/2327479528784712470'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/2327479528784712470'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2010/01/spolier-sic-alert.html' title='Spolier [sic] Alert!'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-3744771079526120103</id><published>2010-01-08T15:24:00.001-06:00</published><updated>2010-01-08T15:51:01.697-06:00</updated><title type='text'>Spolier [sic] Alerts</title><summary type='text'>I gave in to the temptation to create another blog, whence shall henceforth be posted all the spoilers for my gaming group. Why another blog? I want input on what I write for my games, but I don't want to flaunt it in my players' face. The "jump break" feature on Blogger didn't work in rss feeds, so I couldn't depend on hiding the spoilers. I toyed with creating a wiki, but it didn't seem right </summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/3744771079526120103/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=3744771079526120103' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/3744771079526120103'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/3744771079526120103'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2010/01/spolier-sic-alerts.html' title='Spolier [sic] Alerts'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-398037490903055090</id><published>2010-01-08T10:18:00.002-06:00</published><updated>2010-01-08T13:41:53.029-06:00</updated><title type='text'>Fortuitous Characterization</title><summary type='text'>Torgon the Eviscerator (see My Pal Torgon) is an ideal NPC for me to play. Everybody in my gaming group realizes that he's the one who suffered through all the situations that gave rise to the Evil Overlord list (not that he would have drawn the conclusions that the Evil Overlord did from those experiences). Torgon provides me with a remarkable roleplaying opportunity, because no matter what I do</summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/398037490903055090/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=398037490903055090' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/398037490903055090'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/398037490903055090'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2010/01/fortuitous-characterization.html' title='Fortuitous Characterization'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-1192410758052494780</id><published>2010-01-07T21:28:00.000-06:00</published><updated>2010-01-07T21:28:16.887-06:00</updated><title type='text'>Still Writing</title><summary type='text'>I'm still working on my next gaming post, but it's not ready to upload yet. So let me talk about my history of gamemastering.

I started out with white box D&amp;D, back around 1976, in high school. At least half of my gaming group ran a dungeon at one time or another, including myself. I also gamed with a couple of other friends on the side; despite efforts to incorporate them into my other group, </summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/1192410758052494780/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=1192410758052494780' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/1192410758052494780'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/1192410758052494780'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2010/01/still-writing.html' title='Still Writing'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-6305255590947051809</id><published>2010-01-07T10:51:00.002-06:00</published><updated>2010-01-07T13:56:26.202-06:00</updated><title type='text'>New Template</title><summary type='text'>I found another template for the blog that lets me stretch the borders out to the full size of the browser window. Warning! I fiddled around with the colors, which is dangerous for me, since I am notoriously colorblind.  If eye-bleeding, synaesthesia, epileptic fits, hypnotic trances, or eyeball-explosions occur, please contact the webmaster.</summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/6305255590947051809/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=6305255590947051809' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/6305255590947051809'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/6305255590947051809'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2010/01/new-template.html' title='New Template'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-8843475696581247739</id><published>2010-01-06T18:17:00.004-06:00</published><updated>2010-01-06T18:49:45.742-06:00</updated><title type='text'>Woohoo! My First Graphic on this Blog!</title><summary type='text'>

This staggered-square graph paper is similar to the one that appeared in one version of the Basic Role Playing game published by Chaosium in the late 70s or early 80s. I always thought it combined the advantages of hexagon grids and graph paper, in that it gave you movement in 6 drections, like hex grids, but you could also draw things in 90 and 45 degree angles, unlike the 30 degree increments</summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/8843475696581247739/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=8843475696581247739' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/8843475696581247739'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/8843475696581247739'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2010/01/this-staggered-square-graph-paper-is.html' title='Woohoo! My First Graphic on this Blog!'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_iNbG1dY9VC0/S0Uu8eCNsZI/AAAAAAAAACI/EcCGRcccVAs/s72-c/brick%286%29_1.jpeg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-2926299452020683707</id><published>2010-01-06T16:29:00.015-06:00</published><updated>2010-01-06T16:39:09.045-06:00</updated><title type='text'>The Hardest Part Of Writing</title><summary type='text'>Well, I didn't manage to post 500 words yesterday, but I did manage to post something (even if not anything of major significance). I had lunch at Uncle Julio's yesterday, which I usually enjoy, but it didn't sit well for some reason. I spent the day napping, pretty much. I did write up some rough notes for a post, so I'll try and polish it and get it up later today.


Meanwhile, if you hadn't </summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/2926299452020683707/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=2926299452020683707' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/2926299452020683707'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/2926299452020683707'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2010/01/toughest-part-of-writing.html' title='The Hardest Part Of Writing'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-5940142239895390454</id><published>2010-01-04T23:40:00.000-06:00</published><updated>2010-01-04T23:40:22.315-06:00</updated><title type='text'>Spoilers? (or: Gameblog, gameblog, gameblog, ad nauseam)</title><summary type='text'>When I decided to write a daily gameblog, I should have foreseen that I would want my gaming friends to read what I write. However, I don't want them to read any spoilers about the game they will be playing. The solution that sprang to mind, after seconds of mighty concentration, is to come up with (gasp!) a separate blog for spoilers. However:
I don't necessarily want to contribute to the </summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/5940142239895390454/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=5940142239895390454' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/5940142239895390454'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/5940142239895390454'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2010/01/spoilers.html' title='Spoilers? (or: Gameblog, gameblog, gameblog, ad nauseam)'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-8470119055606687421</id><published>2010-01-04T19:28:00.005-06:00</published><updated>2010-01-04T22:32:04.186-06:00</updated><title type='text'>The Art of Brevity</title><summary type='text'>"The Fluttering Horde" is the collective name of the group of butterfly-winged henchmen that serve The Monarch, a criminal mastermind from Adult Swim's The Venture Brothers (a guilty pleasure of mine). Imagine a bunch of out-of-shape, physically awkward minions clad in orange-and-black jumpsuits; then stick a large pair of butterfly wings on their backs, in keeping with the Monarch's lepidopteran</summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/8470119055606687421/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=8470119055606687421' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/8470119055606687421'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/8470119055606687421'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2010/01/art-of-brevity.html' title='The Art of Brevity'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-228318350055863260</id><published>2010-01-04T11:16:00.004-06:00</published><updated>2010-01-07T13:10:31.474-06:00</updated><title type='text'>My Pal Torgon</title><summary type='text'>
You might be wondering about my avatar, Torgon the Eviscerator. Several years ago (probably over a decade ago, in fact), my friend Tony was getting ready to run a RPG campaign using the Champions/ Star Hero system. Most of us in the group were interested in space opera along the lines of Buck Rogers and Flash Gordon. The premise was to be that we were all to be former associates of a hero named </summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/228318350055863260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=228318350055863260' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/228318350055863260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/228318350055863260'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2010/01/my-pal-torgon.html' title='My Pal Torgon'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_iNbG1dY9VC0/S0Yxmk8_L3I/AAAAAAAAAC4/7v7nZrqZzDU/s72-c/torgon-logo-cafepress.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-4517063091329095197</id><published>2010-01-04T11:12:00.004-06:00</published><updated>2010-01-04T20:29:37.236-06:00</updated><title type='text'>Getting Back in the Game</title><summary type='text'>This weekend, a friend of mine told me about his brother-in-law,a former football player, whose 2009 sucked harder than mine. He lost his dad to a lingering illness, his mom a month later; the family business he inherited went under; he has a family to support and no job.  Compared to that, I'm doing OK. 

The thing that made me dust off this old hollow blog is that my friend's brother-in-law is</summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/4517063091329095197/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=4517063091329095197' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/4517063091329095197'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/4517063091329095197'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2010/01/getting-back-in-thegame.html' title='Getting Back in the Game'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9135227458986433603.post-4132327247807708703</id><published>2008-09-07T16:51:00.000-05:00</published><updated>2008-09-07T16:53:47.795-05:00</updated><title type='text'>Trailing the Herd</title><summary type='text'>Why did I ever decide to set up my own blog, especially after everybody and his puppy has a blog?I'll let you know when I find that one out.Guy</summary><link rel='replies' type='application/atom+xml' href='http://guy-wires.blogspot.com/feeds/4132327247807708703/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9135227458986433603&amp;postID=4132327247807708703' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/4132327247807708703'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9135227458986433603/posts/default/4132327247807708703'/><link rel='alternate' type='text/html' href='http://guy-wires.blogspot.com/2008/09/trailing-herd.html' title='Trailing the Herd'/><author><name>Guy Hoyle</name><uri>http://www.blogger.com/profile/11899121263427112573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://4.bp.blogspot.com/_iNbG1dY9VC0/SMRHv5mO_vI/AAAAAAAAAAo/mZc4n-vmuQw/S220/torgon-logo-med.jpg'/></author><thr:total>0</thr:total></entry></feed>
