D101's latest product is Ye Little Book of HeroQuest Monsters, which is an apt description. It's the first in a series of monthly books dedicated to a single topic (next one is Ye Little Book of HeroQuest Heroes). This one has 40 monsters, one or two per page, and they include monsters familiar to RuneQuest gamers (e.g., basilisks, centaurs, beastmen (broos?), ducks, gorgons, etc.). Each monster gets a paragraph of description, an illustration (simply yet attractively done), and a short list of HeroQuest traits.Since HQ doesn't have bulky stat blocks, the effect is rather clean and simple and ready to use.
I haven't played a single game of HeroQuest yet, much less run a campaign, but I instantly grabbed YLBoHQM for use in yet another game system: Risus. I have often felt that Risus and HeroQuest have much in common, since neither system relies on fixed abilities. Risus is built around cliches, whereas HQ is built around keywords and abilities; however, it would be easy to think of keywords as cliches, and abilities as examples of what the cliche can do. For example:
- Swift-Running Centaur (straight-shooting archer living for the freedom of the plains, moving effortlessly through the bush, stamping powerfully with hooves)
- Ravenous, Flesh-Eating Ghoul (paralyzing howl, horrible infectious bite, tracking prey, leaping and running)
- Oozing Slime (corrosive secretions, alien thought patterns, lashing pseudopods)